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        <s:content>1 Is J2ME just for games? {anchor:Is J2ME just for games?}&#xA;Well, mobile games are big business. And it&apos;s no surprise that MIDP2.0 contains a lot of game specific functionality. (Sprites,Layers, ...) That&apos;s okay since MIDP1.0 without vendor specific APIs wasn&apos;t very usefull for games. (And the use of vendor specific apis made the games targeted at specific devices.)\\&#xA;But what&apos;s with other applications? (I mean non-games.)\\&#xA;Most of the usefull applications for series 60 are still developed using C++. Well many of the cool apps are not yet possible with J2ME at all. But I think the newer series 60 devices (beginning with the 6600 supporting sockets and server-sockets) offer some potential to java developers. The upcoming phones with PIM and file access apis will be even better for us java guys. But on the other side it&apos;s more challenging to write a cool application in J2ME but it is with native symbian. (But I never tried it,actually.)\\&#xA;Don&apos;t to forget that in the future even the mid-range phone&apos;s will include all those cool apis and will be fast enough to be usefull. Last not least for e.g series 40 there&apos;s no choice other than J2ME to develop on.)\\&#xA;I think we should not cry because of the limited functionality in MIDP but we should be more creative in solving the problems we are faced today.</s:content>
        <s:mTime>2004-09-09 11:48:18.814</s:mTime>
        <s:cTime>2004-09-09 11:48:18.814</s:cTime>
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